AI Insights · Timothy · July 2025
Top 5 Golf Games Performance in Slovenia: Q2 2025
Explore the Q2 2025 performance of the top 5 golf games in Slovenia, highlighting trends in downloads, revenue, and active users with insights from Sensor Tower.
In the second quarter of 2025, the top golf games on a unified platform in Slovenia showcased varying performance trends across downloads, revenue, and active users. This analysis, powered by Sensor Tower, provides insights into these applications.
Golf Clash - Golfing Simulator by Electronic Arts saw a notable increase in weekly revenue, peaking at approximately $428 in late May. Weekly downloads fluctuated, culminating in a rise to 63 by the end of June. The game maintained a steady number of weekly active users, reaching 242 in the final week.
Golf Battle from Miniclip.com experienced revenue spikes, particularly at the beginning of April and mid-June, with figures hitting $457 and $339, respectively. Downloads were strong, particularly in mid-May, reaching 123. Active user numbers climbed to 1.75K by the end of June, indicating solid engagement.
Ultimate Golf! also by Miniclip.com, showed moderate revenue growth, with a slight peak at $47 in late June. Downloads remained steady, peaking at 26 in late May. Its active user base saw a slight decrease, stabilizing around 140 by the quarter's end.
Golf Rival - Multiplayer Game from Zynga Inc. experienced variable revenue, peaking at $120 in mid-April. Downloads increased toward the end of the quarter, reaching 46 in early June. The active user count remained relatively stable, closing at 274.
Golf King - World Tour by Rising Wings, Inc. had a modest revenue peak of $83 at the end of June. Downloads were consistent, with minor fluctuations, ending at 15. Active users were stable, maintaining around 63 throughout.
For more detailed insights and data, visit Sensor Tower, where additional metrics and analyses are available.